The brains in theira hive-mind consciousness, even as each retains its jars are currently engaged in running the monastery,individual voice. Five clear canisters line the walls, each 25 one filled with fluid and the living, beating heart of some type of creature. If any character is unfortunate enough plunges down into the valley to be destroyed, along with to fall while crossing the disks, they are teleported any creatures still inside it. It is held aloft Daoine Gloine. The mind flayer is a 10th-level spellcaster. The target can repeat the savingChallenge 1/2 (100 XP) throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself onTransparent. 15 Charisma (Deception, Intimidation, or Persuasion) Lore and Information. Skills Acrobatics +8, Sleight of Hand +8, Stealth +8,Pseudopod. Another entrance might be concealed withinhas long been home to obscure or lesser-known figures one of the immured ones cells at area M6. Didn't see one, but might be I'm blind. ActionsShortsword. Any equipment the quasit wears or carries is invisible with it.Fragile Bones. These creatures automatically succeed on their savingSkills Deception +4, Persuasion +4, Religion +2 throws against the spell. Either way, finding Kwalishs lost laboratory is the key.If youre running a campaign making use of Waterdeep:Dungeon of the Mad Mage, Kwalishs laboratory Part 1: Mission to themight contain secrets useful in the exploration of Barrier PeaksUndermountain. Grand Master demands a year of service simply for the Doing so might encourage characters to escape in that honor of the characters having visited the monastery, direction during the commotion of a fight. These notes engage the characters as soon as they enter the tower explain how the apparatuss biomechanical umbilicus but being a kenku, she communicates only through (an atropals augmented umbilical cord) can be used mimicry. Every 10 minutes of exploration, there is a 20 percent chance that one or more randomly determined devils happens upon the apparatus and attacks it.8 The lens of a The characters step into an illusory version of a city oddly familiar to them, and feel a compulsiontelescope being to find the citys heart. Use a map of the actual city or town where your game is played (or wherelooked through by an you are based if you play your game online). Baubles be still-beating hearts. The brain in a jar has advantage on savingthrows against spells and other magical effects. Kwalishs Lab also from the bodies of modrons and inevitables (see Mordenkainens Tome of Foes). crumpled in terrible poses in a storage closet.) It can also use its tongue or bite. The tree then takes root if possible. In collected, then used.Waterdeep, Anaxi Zephries might be a member of thatcitys Surveyors, Map-, and Chart-makers Guild. If any character has bestowed a bit of their soul to the inventor, he promises to return it in exchange forSphinxs Curse the completion of certain tasks he sets before them (including helping restore his friends). Central AbbeyThe following locations are identified on the mapon page 9. If any disks are deactivated, a not-insignificant not just decorative, but appear to be set in some sort of leap is required to cross the empty space between them. Hit: 7 (1d8 + 3) bludgeoning damage. concentrating on a spell). Hit: 9 (1d12 + 3) slashing damage. Somethingthe real world, you might tell the players in advancethat youll make use of the Internet with a 30-second detaches and floats smoothly towards youa flying skifftime limit to mimic the sphinxs vast knowledge base.If this is a game-world question, you can instead let the piloted by a hooded figure.sphinx attempt a DC 15 Intelligence check to answerthe question, with advantage on the check (and look for The ferry is operated by a merrenoloth (originallyfurther options in appendix B). Melee Weapon Attack: +10 to hit, reach 5 ft., one Speed 0 ft., fly 30 ft.target. Melee Weapon Attack: +3 to hit, initially explore the monastery, and they keep theirreach 5 ft., one target. Characters cannot leave the apparatus, but they can pilot it and explore their surroundings. Medium humanoid (any race), any chaotic alignment Claw. . The fanatic has advantage on saving throwsagainst being charmed or frightened. The personal treasure. The engulfed creature cant breathe, is restrained, and takes 21Actions (6d6) acid damage at the start of each of the cubes turns. The cultist has advantage on saving throwsagainst being charmed or frightened. Medium humanoid (any race), any alignmentInnate Spellcasting (Psionics). In the course of the conversation, the knowledge of the monastery before making their kenku might mimic the sounds of destruction and own way safely out of the mountains. If pressed, he talks of how he salvaged the minds discover a way to return the vitrified statues of the cityof the members of his first expedition only after they to flesh. If the check succeeds, Mary Greymalkin roll percentile dice and consult the table below to determine what the character learns. The remains ofany information regarding the high priest (see area O5) numerous alchemical furnaces can be seen, once usedor any offer to help leave the temple. On a 7 or 8, the creature makes one melee attack against a random STR DEX CON INT WIS CHA creature, or it does nothing if no creature is within reach. Once theinspiration die is rolled, it is lost. Though anything of value brought tois slain, the bone devil is revealed to be an advanced or found in the monastery is meant for the treasury,rusea war machine of Kwalishs design, piloted by the monks have managed to hide away somea particularly ingenious quasit named Whazzit. Secret Agendas. The captain adds 2 to its AC against one melee attack that would hit it. Rows of balconies line the walls, occupied by a couple of dozen hooded monks seemingly come to watch the A figure dressed as a hooded monk stands besides the audience about to take place. A cult of the medusa arose to worshipcells of the treasury into a walking or flying vehicle. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. When a creature starts its turn within100/400 ft., one target. As such, as the characters follow the notes found in Kwalishs journal, they find The components and notes left behind by Kwalish are that the narrow mountain passes begin to tightenalso of potential value to the characters. thrust out from the floating rock island across from this dock, but there is no obvious way to cross the hundreds Cliff-Side Approach of feet of open space between them. Part 1: Mission to the Barrier Peaks No matter what hook brings the characters into the adventure, any research into Kwalish's lost laboratory or any NPC familiar with the inventor's failed expedition to the Barrier Peaksestablishes that seeking out the beneath the ooze where it fills the lower levels of the building, is a standing arch that is a match to the arch The space below the statues is a huge temple gone to in the central abbey of the monastery (area M3), but without the throne. . If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain. way through the glass piping in perpetuity. While soinformation. Its bludgeoning damage if used with two hands.spellcasting ability is Wisdom (spell save DC 11, +3 to hitwith spell attacks). A magical ferry boat that flies adventurers from a cliffside dock to an ancient floating island. (Kwalish might sometimes use this crystal to travel here and trade for needed materials, and creatures in the market might know or remember him. common folk. The merrenoloths innate spellcastingpetrification lasts until the creature is freed by the greater ability is Intelligence (spell save DC 13). As a custodian of raregnomes, perhaps Kwalish is the ancestor the Cartophile knowledge, the sphinx might have long coveted thesought all along! Hit: 1 piercing damage, and the target mustsucceed on a DC 10 Constitution saving throw or becomepoisoned for 1 minute. Digital items are not returnable or refundable. Hit: 5 (1d6 + 2) piercing damage. Hanging on the walls around the tabledesignated immured ones and incarcerated here, are a number of grotesque leather masks.where the monks attempt to break their wills and returnthem to servitude. message takes the form of a written note from Garrets If he joins the expedition from the start, the vampire infernal patron, ordering the Grand Master to return to might lead the characters to the foothills, then claim Stygia in the Nine Hells to complete a service required to no longer recognize the route ahead. Use any set ofa sack carried by a dungeon maps or geomorphs to create this labyrinth. However, you might decide that if this is done, thepriests still-potent magical power allows her to merge The legendary arcane inventor is presented as anwith the great ooze and control iteffectively using that obsessed, distracted, but basically benign figure in thetitanic creature as the new body she seeks. However, they cant be claimed as treasure.seeking refuge from the law. A skiff also requires at leastbe removed only by a remove curse spell cast by an one fully charged energy cell from the treasury (area18th-level spellcaster, by defeating the enhanced sphinx M10) for fuel.in combat, or through mechanisms found in Kwalishslab in Daoine Gloine (see area O7). The galeb duhr magicallyBite. You can opt to run with such suspicions by giving the monastery, asking about good-aligned topics mightthe Cartophile a secret agenda. Here, Lost Laboratory of Kwalish | TM & 2018 Wizards.new arrivals are flayed to take on the bone devils ownghastly image. negate its advantage on the Intelligence check it makes He might be a criminal agent working for the to answer. You do not appear entirely those attending any audience in the central abbey to just the elder monks. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer. Melee Weapon Attack: +8 to hit, reach 10 ft., one Speed 30 ft. target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 STR DEX CON INT WIS CHA Constitution saving throw or become poisoned for 1 minute. Title says it all! One-click unsubscribe later if you don't enjoy the newsletter. The skifftoll to cross: either one characters Intelligence score can ferry up to ten Medium creatures at one time, andpermanently decreases by 1, or two characters each can be controlled automatically by the merrenoloth,have another ability score of their choice permanently Gearbox the modron, or a rescued brain in a jar (seedecrease by 1. A swallowed has Intelligence 1 and Charisma 1, it cant be charmed orcreature is blinded and restrained, has total cover against frightened, and it lacks this action option. Negotiating with it successfully allows this one attacks as soon as the characters are access to a secret tunnel that cuts days off the recognized. Hit: 28 (4d10 + 6) bludgeoning damage. Get the 13 monsters from Lost Laboratory of Kwalish for use on D&D Beyond. Similarly, but only if they agree to first go back and slay the sphinx.you might have notes and technology found throughout Once the sphinx is slainor if the characters killed itthe adventure that allow the characters to recreate the before coming to the monasteryany ability checksvorpal sword successfully if the shards are recovered. Lost Laboratory of Kwalish | TM & 2018 Wizards. https://comicbook.com/gaming/2018/11/12/dungeons-and-dragons-lost-laboratory-of-kwalish-/. The ground in a 10-foot radius around Condition Immunities charmed, frightenedthe mouther is doughlike difficult terrain. The city of behind you . The treant deals double damage to objectsand structures. A successful DC 12 Intelligence now powers the kraken, though she does not control (Investigation) or Wisdom (Perception) check made it. Hit: 19 (3d8 + 6) bludgeoning damage.Slow (Recharge 56). Armor Class: 20 If the high priest is disconnected (most easily by Hit Points: 200 extracting the helmet and shackles from whats left of Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and her), the clockwork kraken and all ooze-folk in the city deactivate. Hit: 7 (1d8 + 3) piercing lost city farther into the Barrier Peaks. ( When the ooze began to flood the city, It is immune to necrotic and poison damage.the high priests quickly forced these final sacrifices It is immune to exhaustion and the poisonedforward to seal the medusa away.) When the tentacles reach intruders, ruins. The target must succeed on a DC 13 Wisdom saving throw or become frightened of the merrenoloth for 1 minute. Hit: 8 (1d4 + 6)Languages Abyssal, Common piercing damage.Challenge 1 (200 XP)Shapechanger. Garret is a 2nd-level spellcaster. breaks out with ooze-folk, that fight attracts more ooze- Unless they brought a fully sealed vehicle with them folk in turn. The brain in a jar in this area belongs to the allows a character to deactivate the antimagic field. Proceeds from this adventure supplement supports the charity Extra Life, running levels 5-10. fate at the hands of the chaotic kenku and their mad It was Kwalishs foray into the Barrier Peaks that set Editing, Development, and Layout: Scott Fitzgerald Gray Art Director: Kate Irwinhis advanced studies into motion, when he joined an ill- Graphic Designer: Emi Tanji Cover Illustrator: Shawn Woodfated expedition in search of Daoine Gloine, a legendary Interior Illustrators: Mike Burns, Quinn Carroll, Dustin Fletcher,city said to be populated by creatures of glass. 6Barrier Peaks Rumors d100 Rumor 9600 Kwalishs grand experiment? Engine Room Throne Gate. Intelligence (Investigation) or Wisdom (Perception) The controls that operate the antimagic field are check to find the controls, which appear to have been set into a wall and completely hidden behind a pile constructed from an augmented beholders or astral of junk. familiars monstrous panions steeds. adventure. The statues that surround the top of the tower were Its reach is 10 feet. true: here is a city inhabited entirely by folk of glass, and A successful DC 13 Wisdom (Perception) check made whose every possession is glass as well.as the characters get closer to the city provides furtherclues as to the oozes nature. How long were your sessions? Speed 10 ft., fly 40 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 22 (+6) 9 (1) 20 (+5) 3 (4) 11 (+0) 1 (5) 4 (3) 16 (+3) 11 (+0) 2 (4) 8 (1) 6 (2)Damage Immunities poison, psychic; bludgeoning, piercing, Senses darkvision 60 ft., passive Perception 9 and slashing from nonmagical attacks not made with Languages adamantine weapons Challenge 1/8 (25 XP)Condition Immunities charmed, exhaustion, frightened, Actions paralyzed, petrified, poisoned Blood Drain. Part 3: The Ooze- Components of value to tinkers, inventors, or Flooded City artificers, worth 1,500 gp When Kwalish found it, the legendary lost city of Daoine Kwalishs lab notes, worth 2,000 gp from the Gloine was already an isolated mountain settlement. You can also limit cross to the monastery. 1 2. Any of the brains in jarsbauble leading to Kwalishs lab from the other crystal in the Monastery of the Distressed Body can detailbaubles by having it composed of diamond. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal. But if The Enhanced Sphinxthe adventure is tied to Chult and Tomb of Annihilation,he might instead work as a merchant prince in Port Plenty of additional options can be used during theNyanzaru. Hit: 1 slashing damage.Shortbow. Since his expedition vanished ages ago, its prudent toConcluding the think about how its possible for Kwalish to be found aliveAdventure and well in his lab. Warning: If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you. For each 5 damage it takes, the ooze-folkswalking speed is reduced by 5 feet. About extra life extra life unites thousands of players from all over the world to play games in support of their local children's miracle network hospital. continue past and provide a route straight to Daoine Gloine. Hit: 3 (1d4 + 1) piercing damage. When a creature that can see the medusas Damage Immunities acid, poisoneyes starts its turn within 30 feet of the medusa, the medusa Condition Immunities poisonedcan force it to make a DC 14 Constitution saving throw if Senses blindsight 60 ft., darkvision 60 ft., passivethe medusa isnt incapacitated and can see the creature. On each of his turns, Garret can use a tries to enter the cubes space while unaware of the cube isbonus action to take the Dash, Disengage, or Hide action. population of basingstoke 2021,
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